Lost Motors
Help the motors reach their destinations by rotating the tiles! Don't let them drive into the water/forest or they will be lost forever!
DESTINATIONS:
Cars - Village
Tractor - Farm
Digger - Mine
CONTROLS:
Left Mouse Button: Rotate tile left
Right Mouse Button: Rotate tile right
Esc: Pause
This game was made in 48 hours for the Kenney Jam 2021 game jam. The jam requires participants to use game assets only from Kenney • Free game assets
The Theme of this game jam was "Rotation".
Comments
Log in with itch.io to leave a comment.
Hey, cool little game! It's quite easy to learn, and here are some random thoughts I had while playing:
- It would be nice to know which at which rotation each tile is (like some sort of arrow)
- The roads don't do anything special? It would be cool if the roads could move your vehicle 2 times for example, or if the small car could only use roads, instead of being able to go offroad.
- it would be fun if vehicles crashed into each other and exploded when ending on the same tile :D
- I was able to move to the next level, even after I lost all my vehicles?
Hope these help, good work!
Hey, thanks very much! I’m glad you liked it!
And thanks very much for your feedback I really appreciate it! Here’s my thoughts on them:
- so I’m not 100% sure what you mean by your first point, but I think my answer to your second point might answer it.
- the roads actually determine the direction that the vehicle will turn to face when it stops moving. When a vehicle drives onto a grass tile it does not turn. However, when it drives onto a road tile, it will then stop, determine which side of the road is the closest (shortest angle) and then turn to face that way. So if it is already facing the direction of a road, it will not turn. On the other hand, if it drives onto a tile where both angles are equal, then it will randomly choose one. Therefore it’s better to have planned out the tile direction before it drives onto it :)
I understand that wasn’t made very clear. I could’ve tried describing it in the description, or better yet in a tutorial (if I had the time!). I tried designing level 1 so that it would demonstrate this mechanic. The car follows the roads by turning on them, but after about 3 tiles it will turn to face a forest. I guess it wasn’t as clear as I’d hoped :P
- vehicles crashing into each other was actually something I wanted to implement! Especially as if 2 or more vehicles end up on the same tile together it gets very difficult haha!
- yeah, you can move onto the next level regardless. In fact, you can just pause the game and click next level at any point! Haha
I guess I had a few reasons for this. First I thought as it’s a game jam it might be nice to just be able to play all levels easily. Or if you want to replay level 5 at some point for example since there’s no save/load mechanic. My other thought was that some of the levels were quite difficult. And so it’s more of a personal goal to try get full points in a level, as nothing is stopping you from moving on! :)
For a full game I would definitely make the player grind to unlock that next level haha!
thanks again for all the feedback, really appreciate it!